There are many other ways to reinforce the feeling of urgency without using timers, like increasing reinforcements over time or threat of enemy just shelling the area if it looks they're going to lose it entirely (i.
The implementation, however, is terrible and the laziest imaginable. It's just less interesting if you can do everything carefully and deliberately and is never forced to make bad decisions.I understand point of the timers - the whole game is about guerilla warfare, and guerilla warfare is entirely based on fast hit and run attacks which are over before superior force manages to react. Without the element of time you are losing out. So play bronze man and have the option to restart a mission. I mean it does kinda suck when you realise 2 or 3 turns before the end of a city mission that you aren't going to make it and that you are going to lose your whole squad.